• Carl-Daniel Hailfinger's avatar
    Refine and fix the delay loop calculation · 253101e6
    Carl-Daniel Hailfinger authored
    
    The current delay loop calculation is still from revision 1 of flashrom,
    and since then it had a logic bug which caused all delays to be twice as
    long as intended.
    
    Fix the delay duration.
    
    Protect against delay loop overflows.
    
    Detect a non-working delay loop.
    
    Change the delay loop itself to ensure clever compiler optimizers won't
    eliminate it (as happens with clang/llvm in the current code). Some
    people suggested machine-specific asm, but the empty asm statement with
    the loop counter as register/memory input has the benefit of being
    perfectly cross-platform and working in gcc and clang.
    
    If time goes backwards (catastrophical NTP time difference, manual
    time change), timing measurements were shot because the new-old time
    subtraction yielded negative numbers which weren't handled correctly
    because the variable is unsigned. Work around that issue (a fix is
    mathematically impossible).
    
    If time goes forward too fast, pick the biggest possible timing
    measurement with a guaranteed overflow avoidance for all timing
    calculations.
    
    Check four times if the calculated timing is at most 10% too fast. This
    addresses OS scheduler interactions, e.g. being scheduled out during
    measurement which inflates measurements.
    
    If the timing looks like garbage, recalculate the timer values up to
    four times before giving up.
    
    Avoid division by zero in rare cases where timing measurements for a 250
    ms delay returned 0 us elapsed.
    
    Corresponding to flashrom svn r990.
    Signed-off-by: default avatarCarl-Daniel Hailfinger <c-d.hailfinger.devel.2006@gmx.net>
    Acked-by: default avatarMaciej Pijanka <maciej.pijanka@gmail.com>
    253101e6
udelay.c 3.39 KB