diff --git a/src/aig/gia/giaResub2.c b/src/aig/gia/giaResub2.c index 468730fedb8c82faad078a5b321e8df5ed74ba95..2c55e0cbf79e5d2bc37c63612b7f65e9b818bbf1 100644 --- a/src/aig/gia/giaResub2.c +++ b/src/aig/gia/giaResub2.c @@ -1099,7 +1099,8 @@ int Gia_RsbFindFaninToAddToCut( Gia_Man_t * p, Vec_Int_t * vIns ) } // find fanin with the highest count for ( i = 0; i < nFanins; i++ ) - if ( CountMax < pFaninCounts[i] ) +// if ( CountMax < pFaninCounts[i] ) + if ( CountMax < pFaninCounts[i] || (CountMax == pFaninCounts[i] && (Gia_ObjFanoutNumId(p, iFanMax) < Gia_ObjFanoutNumId(p, pFanins[i]))) ) { CountMax = pFaninCounts[i]; iFanMax = pFanins[i]; @@ -1322,7 +1323,7 @@ int Gia_ManVerifyTwoTruths( Gia_Man_t * p1, Gia_Man_t * p2 ) void Gia_RsbEnumerateWindows( Gia_Man_t * p, int nInputsMax, int nLevelsMax ) { int fVerbose = 0; - int fUseHash = 1; + int fUseHash = 0; int i, nWins = 0, nWinSize = 0, nInsSize = 0, nOutSize = 0, nNodeGain = 0; Vec_Wec_t * vLevels = Vec_WecStart( Gia_ManLevelNum(p)+1 ); Vec_Int_t * vPaths = Vec_IntStart( Gia_ManObjNum(p) );